monsterdebugger-tshirt
This week we reached another milestone with De MonsterDebugger. The current version has been downloaded over 1887 times, that’s 70 downloads more than our first public version. Today we are releasing a new build of De MonsterDebugger: Version 2.0.2 which is packed with bugfixes that came straight from the community.

The response to De MonsterDebugger exceeded our expectations by miles as we pointed out in our previous blogpost. During the last month the community really showed their appreciation as we received a bunch of bug reports, features and even completely rewritten code in our inbox. For us this proves the whole point of open source software. We encourage you to keep sharing your bugs, ideas and thoughts with us to improve the product and support the community.

Some of the contributors
We want to mention the following people for helping us improve De MonsterDebugger through various ways and we really hope to see more from them and others in the future!

  • Tom Jolly reported a typo in the code examples on our website and help files. He also currently holds the record for the longest thread in our Get Satisfaction account.
  • Julien reported a memory issue and a problem with the numeric stepper component in the properties data grid.
  • Bartek Drozdz and Tom Hensel helped making the client class better compatible with FDT and the new Flex SDK.
  • Florian Landerl shared his solution that solved a problem with the highlighting of display objects.
  • Urs Brenton reported that ASDoc couldn’t parse some of the comments blocks in our code and shared his solution with us.
  • Wvxvw shared a better HTML encoder/ decoder function that’s way faster than the old one.
  • Sandro asked for a MonsterDebugger.clearTraces() feature that would (hence the name) clear all the traces in De MonsterDebugger interface. We liked the sound of that function and implemented it in this release.
  • Tadhg has submitted an interesting feature that we will look into for the future. He asked us if it was possible to send regular Flash traces to De MonsterDebugger. This could be great for legacy projects or custom classes that still use the trace() function. We haven’t implemented it in this release, but are searching for ways to make this possible in the upcoming versions.

Spread the word
The main reason why De MonsterDebugger has already been downloaded close to 4000 times is because of the community and how you help us spread the word. Check out the buzz page to see what people have written so far. If you find something cool that we don’t mention there, please let us know! Also if you happen to be in Zürich Switzerland on March 17th, be sure to drop by the Swiss Flash User Group as they are planning to discuss De MonsterDebugger during the meeting, which we think is absolutely awesome.

In the meantime we will try to spread the word ourselves as well. John Wilker from The Flex Show asked us for an interview about De MonsterDebugger. This will take place soon, so be sure to subscribe to their podcast.

And last but definitely not least, as of today we have a new t-shirt design directly available from our shop on Spreadshirt for everyone who kills bugs like a Monster.

monsterdebugger-tshirt-print

The shirt is sold without any added commission on our side, just like De MonsterDebugger, we hope you like it. And of course keep sending us your feedback, bugs and ideas through our Get Satisfaction page. This update clearly shows that it really helps us to keep improving De MonsterDebugger.

GRAWH!