
We released a quick fix on November 7th, somehow some constants had been removed in the 2.5 release. In version 2.5.1 they are back again.
After an amazing 12000 (wow!) downloads of the latest MonsterDebugger we’re quite happy to release a new update of De MonsterDebugger: Version 2.5.1. This update is a stable release with a lot of bug fixes and a couple of features and wishes that the community reported on our GetSatisfaction page. We would like to thank all the users that have taken the time to help us make the MonsterDebugger an even better product *applause*:
(If I forgot your name please drop me a message and I’ll add you asap)
Additional to the fixes we’ve added an offline buffer that stores your traces when De MonsterDebugger AIR application isn’t connected. This way you’ll never miss a trace again. Also our own Monster Joost Harts updated the memory monitor to give you an overview of all the traces and memory profiling during the time you are debugging your application.
We hope you like the new update and continue to submit your bugs, features and wishes to our GetSatisfaction page. Check out the new version of the MonsterDebugger. Have fun debugging!
New: De MonsterDebugger on Twitter
In case you use Twitter and like to talk to us directly about the MonsterDebugger, make sure you follow @MonsterDebugger.
One more thing…
It’s been almost a year since we started working on the current version of the MonsterDebugger and we’ve reached the limits of what we can do with the current version. There is no stable way to squeeze more features into the current structure. That is why we’re very excited to announce that we started working on the next major version of De MonsterDebugger: version 3.0!
Version 3.0 will be a huge step forward in speed (6 times faster at this moment!), stability and extensibility. It unfolds a whole new playground with almost limitless possibilities where both Monsters and you guys out there can create exciting new features. We’re working on an easy-to-learn plugin system where you have the possibility to hook into our client and interface and start creating your own panels, filters, monitors, etc. To give you an overview we sketched out this super secret sneak model for you:

MonsterDebugger 3.0 super secret sneak model
Another major update is the use of a socket connection between the client and the AIR application. The first tests already show a huge speed boost compared to LocalConnection (the current connection).
So now is the time to tell us your deepest debugging desires! Leave a comment, submit your wishes on the GetSatisfaction page or if you’re ever near our cave in Amsterdam drop by and meet with us in person.
GRAW!
The green monster eating the website is GREAT! I have presented De Monsters to my wife and she loved. Now I’m jealous!
Congrats monsters!
Awesome work, keep it up!
vette shit ouwes, grom. GROM!
Thanks to your MonsterDebugger I am now using AS3 and loving it. You make it all possible.
A big applause, one giant ROAR!! and many thanks!
awesome. Congrats guys,keep the good work going. Looking forward to it. Already thinking of making a debugging tool for my current project. In this case I will just be writing the plugin.
Can’t wait for this plugin version.
Anyway, thanks for this great as3 debugger !
Great work guys, how about incorporating a profiler (already talked to Narie about it)?
well done guys!!! great contribution to the flash world.
new GUI sounds interesting, please keep it as clean and as usable as the current one
Great Job, you guys!!!
I’ve added the abbility to adjust a filter level, so that traces can be filtered out in 5 levels (DEBUG, INFO, WARN, ERROR, FATAL) like the Alcon debugger does.
It would be great if your will add this too in your next release. If you like to see my modifications, please send me a mail.
Thanks a lot!!!
Thanks for the roars!
@Rolf Vreijdenberger: I think Narie already has one of the first plugins for the new debugger
@Philip The new GUI is needed to create a more flexible interface to accommodate the plugins. But you can count on us to create a clean interface for the new version, I can promise you that.
@Klaus Baltus You’ve got mail.
Great work! I love the debugger but have always wished it were easier to hack. Now it sounds like it will be… and without the ugly hacking part
So dare I ask the question? Could we get an inkling as to how far out we are from seeing it? Months? Or something a little closer? I’m just curious if I should continue with my hacks or if I can hold off for the pluggable version.
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