1MonsterDebugger_2-5
We released a quick fix on November 7th, somehow some constants had been removed in the 2.5 release. In version 2.5.1 they are back again.
After an amazing 12000 (wow!) downloads of the latest MonsterDebugger we’re quite happy to release a new update of De MonsterDebugger: Version 2.5.1. This update is a stable release with a lot of bug fixes and a couple of features and wishes that the community reported on our GetSatisfaction page. We would like to thank all the users that have taken the time to help us make the MonsterDebugger an even better product *applause*:

(If I forgot your name please drop me a message and I’ll add you asap)

Additional to the fixes we’ve added an offline buffer that stores your traces when De MonsterDebugger AIR application isn’t connected. This way you’ll never miss a trace again. Also our own Monster Joost Harts updated the memory monitor to give you an overview of all the traces and memory profiling during the time you are debugging your application.

We hope you like the new update and continue to submit your bugs, features and wishes to our GetSatisfaction page. Check out the new version of the MonsterDebugger. Have fun debugging!

New: De MonsterDebugger on Twitter
In case you use Twitter and like to talk to us directly about the MonsterDebugger, make sure you follow @MonsterDebugger.

One more thing…
It’s been almost a year since we started working on the current version of the MonsterDebugger and we’ve reached the limits of what we can do with the current version. There is no stable way to squeeze more features into the current structure. That is why we’re very excited to announce that we started working on the next major version of De MonsterDebugger: version 3.0!

Version 3.0 will be a huge step forward in speed (6 times faster at this moment!), stability and extensibility. It unfolds a whole new playground with almost limitless possibilities where both Monsters and you guys out there can create exciting new features. We’re working on an easy-to-learn plugin system where you have the possibility to hook into our client and interface and start creating your own panels, filters, monitors, etc. To give you an overview we sketched out this super secret sneak model for you:

2MonsterDebugger_3_model
MonsterDebugger 3.0 super secret sneak model

Another major update is the use of a socket connection between the client and the AIR application. The first tests already show a huge speed boost compared to LocalConnection (the current connection).

So now is the time to tell us your deepest debugging desires! Leave a comment, submit your wishes on the GetSatisfaction page or if you’re ever near our cave in Amsterdam drop by and meet with us in person.

GRAW!