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	<title>De Monsters Blog: Roaring from our Monstercave &#187; Adobe AIR</title>
	<atom:link href="http://blog.demonsters.com/category/adobe-air/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.demonsters.com</link>
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		<title>We are hiring Flash Monsters</title>
		<link>http://blog.demonsters.com/2010/01/we-are-hiring-flash-monsters/</link>
		<comments>http://blog.demonsters.com/2010/01/we-are-hiring-flash-monsters/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 11:48:55 +0000</pubDate>
		<dc:creator>unclepaulie</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://blog.demonsters.com/?p=275</guid>
		<description><![CDATA[
Last year has been a great year for De Monsters. De MonsterDebugger is doing far better than we expected, we are working on very cool projects for some of our clients and we have made some major progress with Blackbox. But this year is shaping up to become a lot more exciting as we are [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-282" title="monsters_hiring" src="http://blog.demonsters.com/wp-content/uploads/2010/01/monsters_hiring.png" alt="monsters_hiring" width="420" height="236" /><br />
Last year has been a great year for De Monsters. De MonsterDebugger is doing far better than we expected, we are working on very cool projects for some of our clients and we have made some major progress with <a href="http://www.monsterblackbox.com" target="_blank">Blackbox</a>. But this year is shaping up to become a lot more exciting as we are about to release Blackbox. In order to make 2010 a really Monstrous year, we are looking for new Monsters to join us.</p>
<p><span id="more-275"></span>We are specifically looking for a Flash developer for the various projects that we work on. Our main product Blackbox is an AIR application developed in ActionScript3 with quite a few additions written in C++. While it is our biggest project, it will not be the only project that you will work on. Of course you can also contribute to our open source MonsterDebugger and work on projects for clients such as Universal, Science Center NEMO and the NPO (Netherland Public Broadcasting).</p>
<p><strong>Necessary experience:</strong></p>
<ul>
<li>ActionScript3</li>
<li>Adobe AIR</li>
<li>Object Oriented Programming</li>
</ul>
<p><strong>Extra credits for the following:</strong></p>
<ul>
<li>Flex 3/4</li>
<li>Flash Lite</li>
<li>(X)HTML/CSS</li>
<li>PHP5 + MySQL</li>
<li>Javascript</li>
<li>XML</li>
<li>C++</li>
</ul>
<p>For more information here is a <a title="Description Flash Developer" href="http://www.demonsters.com/downloads/description_flash_developer.pdf" target="_blank">detailed description</a> or you can take a look at our <a title="vacancies" href="http://www.demonsters.com/vacancies/" target="_blank">vacancies</a> page.</p>
<p>Do you think you’ve got what it takes to become a Monster and work together with other Monsters on Blackbox? Leave us a message at <strong>Paul [at] deMonsters.com</strong> or call Paul at +31 6 1500 4448.</p>
<p>Don’t be afraid, we won’t bite.</p>
<p><strong>GRAWH!</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.demonsters.com/2010/01/we-are-hiring-flash-monsters/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Internship openings: De Monsters are looking for little Monsters</title>
		<link>http://blog.demonsters.com/2009/06/internship-openings-de-monsters-are-looking-for-little-monsters/</link>
		<comments>http://blog.demonsters.com/2009/06/internship-openings-de-monsters-are-looking-for-little-monsters/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 17:06:39 +0000</pubDate>
		<dc:creator>aapjerockdt</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Blackbox]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Internships]]></category>

		<guid isPermaLink="false">http://demonsters.com/blog/?p=162</guid>
		<description><![CDATA[
After working together with the same team for a year and a half De Monsters are ready for the next step. Our Monster family is ready to grow!
We’re looking for little internship Monsters. Little Monsters that want to learn how to roar, learn how to find the best hiding places under a bed or behind [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-178" title="01little-Monsters" src="http://demonsters.com/blog/wp-content/uploads/2009/06/01little-Monsters.png" alt="01little-Monsters" width="420" height="236" /><br />
After working together with the same team for a year and a half De Monsters are ready for the next step. Our Monster family is ready to grow!</p>
<p>We’re looking for <a title="Vacancies" href="http://demonsters.com/vacancies" target="_blank">little internship Monsters</a>. Little Monsters that want to learn how to roar, learn how to find the best hiding places under a bed or behind the curtain and scare the hell out of normal people. Being a Monster means you’ll be wearing a fictional (we’re working on this) Monstersuit. This means you get to eat Monster food, drink Monster drinks, make Monster jokes and do what you like all day long. As a little Monster you’ll be working on Blackbox, our Monster flagship.</p>
<p><span id="more-162"></span><strong>Currently we’ve got three ‘official’ internship descriptions:</strong></p>
<ul>
<li><a title="Internship description: Flash Developer" href="http://www.demonsters.com/downloads/internship_description_flash_developer.pdf" target="_blank">Flash Developer</a></li>
<li><a title="Internship description: Flash Developer" href="http://www.demonsters.com/downloads/internship_description_interaction_designer.pdf" target="_blank">Interaction Designer</a></li>
<li><a title="Internship description: Flash Developer" href="http://www.demonsters.com/downloads/internship_description_web_developer.pdf" target="_blank">Web Developer</a></li>
</ul>
<p>Don’t feel sad if the description isn’t fully about what you can or want to do. De Monsters are always on the lookout for little Monsters with the following talents or interests: Flash, Flex, AIR, AS3, C++, iPhone, Interaction Design, data architecture, Visual Design (or graphic design), web frontend, web backend, usability, user research, design processes, data visualisation or software architecture.</p>
<p>Do you think you’ve got what it takes to become a Monster and work together with other Monsters on Blackbox? Leave us a message at <strong>Paul [at] deMonsters.com</strong> or call Paul at +31 6 1500 4448.</p>
<p>Don’t be afraid, we won’t bite.</p>
<p><strong>GRAWH!</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.demonsters.com/2009/06/internship-openings-de-monsters-are-looking-for-little-monsters/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>De Monsters speak at Flash at the Lake</title>
		<link>http://blog.demonsters.com/2009/05/de-monsters-speak-at-flash-at-the-lake/</link>
		<comments>http://blog.demonsters.com/2009/05/de-monsters-speak-at-flash-at-the-lake/#comments</comments>
		<pubDate>Mon, 04 May 2009 17:38:28 +0000</pubDate>
		<dc:creator>unclepaulie</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Blackbox]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Monster Buzz]]></category>
		<category><![CDATA[Speaking]]></category>

		<guid isPermaLink="false">http://demonsters.com/blog/?p=146</guid>
		<description><![CDATA[
On the 26th and the 27th of June De Monsters will be in Zürich, Switzerland to present at the newest Flash conference in Europe: Flash at the Lake. The conference has a great line-up with international speakers like Aral Balkan, Mario Klingeman, Peter Elst, Serge Jespers, Sandro Ducceschi and James Ward. We are honoured that De [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-149" title="01-fatl" src="http://demonsters.com/blog/wp-content/uploads/2009/05/01-fatl.png" alt="01-fatl" width="420" height="236" /><br />
On the 26th and the 27th of June De Monsters will be in Zürich, Switzerland to present at the newest Flash conference in Europe: <a href="http://www.fatl.ch" target="_blank">Flash at the Lake</a>. The conference has a great line-up with international speakers like <a href="http://aralbalkan.com/" target="_blank">Aral Balkan</a>, <a href="http://quasimondo.com/" target="_blank">Mario Klingeman</a>, <a href="http://www.peterelst.com" target="_blank">Peter Elst</a>, <a href="http://www.webkitchen.be" target="_blank">Serge Jespers</a>, <a href="http://swfjunkie.com" target="_blank">Sandro Ducceschi</a> and <a href="http://www.jamesward.com/blog/" target="_blank">James Ward</a>. We are honoured that De Monsters have been asked to present as well. Paul will host a session on <a title="Blackbox" href="http://www.MonsterBlackBox.com">Blackbox</a> while Ferdi will give two workshops on Adobe AIR.</p>
<p><span id="more-146"></span></p>
<p>Flash at the Lake is an initiative by the Swiss Flash User Group and is organized by <a href="http://www.dctrl.ch/" target="_blank">Andres Lorenz</a>, <a href="http://vogtmitvogt.com/" target="_blank">Marcel Vogt</a>, <a href="http://www.starnut.com/" target="_blank">Michel Wacker</a> and <a href="http://blog.six4rty.ch/" target="_blank">Tiago Dias</a>. During the two day conference at the Rote Fabrik flash designers, developers, project managers, graphic designers and JAVA/C developers are invited to join some interesting sessions and workshops. Of course we can expect some great parties as well. </p>
<p>But for De Monsters it is serious business as well as we will be roaring about some of our greatest passions: Blackbox and development in AIR and beyond. </p>
<p>Paul will give a session on Blackbox titled: <strong>Making of Blackbox, the next application by De Monsters</strong>, the description of the session is:</p>
<p><em>During the projects that we all work on, creativity is key; finding the right solutions for the problems we face every day makes or breaks a project. But this creative process is  very difficult to grasp and even harder to communicate about. When your team grows this becomes even more difficult as different disciplines sometimes seem to work on different wavelengths. And with the waterfall model in place, essential elements of design and development decisions get lost and the overall quality and fun goes down.</em></p>
<p><em>De Monsters have been working on this problem of mapping a creative process, showing where you stand and base your decisions on and communicating about it with your entire team. In this talk you get to see how we do this, where we base our design decisions on and what you can expect when you can get your hands on Blackbox.</em></p>
<p>Ferdi will host not one, but<strong> two</strong> four hour workshops where he will share some of his experience in working with and extending Adobe AIR. </p>
<p><strong>Advanced AIR Workshop</strong><br />
<em>If you’ve heard the buzz and played around with Adobe AIR, this workshop will bring your skills to the next level by creating a fully functional email client in Adobe AIR. You will learn how to work with socket connections, native windows, offline data and file formats. Note: The coding in this workshop will be done with FlexBuilder 3.</em></p>
<p><strong>Extending AIR Workshop</strong><br />
<em>Although Adobe AIR is a great product, there are times where you need some extra desktop functionality. While fighting the headache from the awesome party the day before, this workshop will give you a complete and practical guide to extending the functionality of Adobe AIR by using the Qt SDK (an open source cross-platform application and UI framework). During the workshop you will create an Adobe AIR application that is capable of doing the two most requested features: Making screenshots and opening files with their native application.</em></p>
<p><img class="alignnone size-full wp-image-148" title="02-lineup" src="http://demonsters.com/blog/wp-content/uploads/2009/05/02-lineup.png" alt="02-lineup" width="420" height="236" /></p>
<p>To check out the descriptions for the sessions by the other speakers you should check out the official speakers page. The final schedule is expected to follow soon, so keep an eye on <a href="http://www.fatl.ch">http://www.fatl.ch</a> and <a title="FlashAtTheLake on Twitter" href="http://www.twitter.com/FlashAtTheLake" target="_blank">FlashAtTheLake on Twitter</a>.</p>
<p>One of the greatest things about the conference is the fact that pricing is very reasonable. Tickets for the conference are on sale for only €135,-, which is an absolute bargain for a conference like this. So go to <a href="http://www.fatl.ch" target="_blank">http://www.fatl.ch</a>  and get your tickets, it would be great to see you there and have a couple of beers together. We hope to see you there!</p>
<p><strong>GRAWH!</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.demonsters.com/2009/05/de-monsters-speak-at-flash-at-the-lake/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Launching De MonsterDebugger, one week later</title>
		<link>http://blog.demonsters.com/2009/02/launching-de-monsterdebugger-one-week-later/</link>
		<comments>http://blog.demonsters.com/2009/02/launching-de-monsterdebugger-one-week-later/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 13:37:54 +0000</pubDate>
		<dc:creator>ferdikoomen</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Evaluation]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[MonsterDebugger]]></category>

		<guid isPermaLink="false">http://demonsters.com/blog/?p=89</guid>
		<description><![CDATA[
On the 3rd of February we launched a free tool called De MonsterDebugger. Within 48 hours it had been downloaded for more than 1000 times and got featured on several blogs worldwide, exceeding our expectations enormously. Launching a product isn’t something we do on a regular basis so we would like to share this experience [...]]]></description>
			<content:encoded><![CDATA[<p><img title="1-monsterdebugger" src="http://demonsters.com/blog/wp-content/uploads/2009/02/1-monsterdebugger.png" alt="1-monsterdebugger" width="420" height="236" /><br />
On the 3rd of February we launched a free tool called De MonsterDebugger. Within 48 hours it had been downloaded for more than 1000 times and got featured on several blogs worldwide, exceeding our expectations enormously. Launching a product isn’t something we do on a regular basis so we would like to share this experience with you today.</p>
<p><span id="more-89"></span>In short <a title="De MonsterDebugger" href="http://demonsterdebugger.com">De MonsterDebugger</a> is an open source debugger that can be used with Adobe Flash, Flex or AIR projects. It started its life as an internal tool to assist us while building the first prototype of <a href="http://demonsters.com/pef/">PEF</a> . PEF uses a number of techniques, but the main part is developed using Adobe Flash CS3 and AIR. As many Flash framework users know the Flash IDE doesn’t come with a sophisticated debugger. Since we figured that we were not the first to bump into this problem we looked at other debugger projects that were built from this craving need for a decent debugger. Some of them are listed here with their pros and cons:</p>
<p><img class="alignnone size-full wp-image-106" title="2-other-debuggers1" src="http://demonsters.com/blog/wp-content/uploads/2009/02/2-other-debuggers1.png" alt="2-other-debuggers1" width="420" height="236" /></p>
<p><a title="X-Ray" href="http://osflash.org/xray" target="_blank">X-Ray</a><br />
+ View physical parent/ child relationships.<br />
+ View all public properties and methods of an object.<br />
+ Execute ActionScript at runtime.<br />
- Only supports ActionScript 1 and 2 (which we don’t support at all).<br />
- Unable to debug AIR applications.</p>
<p><a title="Arthropod" href="http://arthropod.stopp.se/index2.php/" target="_blank">Arthopod</a><br />
+ Standalone Adobe AIR tool.<br />
+ Send snapshots of a DisplayObject.<br />
+ Password protected connection.<br />
- No live editing possibilities.<br />
- Only supports tracing.<br />
- Need to predetermine what you are going to trace.</p>
<p><a title="Das Bugger" href="http://myrkur.is/flex/?page_id=16" target="_blank">Das Bugger</a><br />
+ Standalone Adobe AIR tool.<br />
+ Really easy to use.<br />
+ Has “always on top” as feature.<br />
- No live editing possibilities.<br />
- Only supports tracing.<br />
- No multiple depths in trace.</p>
<p><a title="Whitefly" href="http://labs.boulevart.be/index.php/2008/08/13/boulevart-air-debugger-whitefly-beta/" target="_blank">Whitefly</a><br />
+ Trace from the browser, IDE or standalone.<br />
+ Explore Arrays, Objects and even custom classes in multiple depths.<br />
+ Easy search through your traces.<br />
- Light colors are hard to read.<br />
- Has not been in development for quite a while.<br />
- Is a bit buggy (quoting the maker).</p>
<p><a title="Alcon" href="http://blog.hexagonstar.com/alcon/" target="_blank">Alcon</a><br />
+ Monitor frame rate and render time.<br />
+ Monitor memory consumption.<br />
+ Supports ActionScript 2 and 3.<br />
- Traces are a little bit hard to read.Does not support live editing of properties.<br />
- The interface is too crowded for my taste.</p>
<p>The problem was that we actually needed a combination of the above listed debuggers, but unfortunately none of them were open source available at that time (except for X-Ray, kudos!). So we decided to build our own version and develop it alongside the development of PEF. Because the first version of De MonsterDebugger (<a title="Download version 0.9" href="http://monsterdebugger.googlecode.com/files/MonsterDebuggerV0_9.air">version 0.9</a>) was extremely valuable to us we decided to build a second version and add even more useful features:</p>
<ul>
<li>Explore your live application and check what’s going on under the hood.</li>
<li>Adjust properties at runtime.</li>
<li>Run methods at runtime and see what they return straight from De MonsterDebugger.</li>
<li>Trace objects of any type to De MonsterDebugger and it will show the complete structure of that object in an easy-to-read tree structure.</li>
<li>Highlight DisplayObjects.</li>
<li>Auto update framework.</li>
<li>Clean interface.</li>
<li>Open source.</li>
</ul>
<p><strong>Open Source</strong><br />
Although we added this question to the <a title="The official FAQ" href="http://demonsterdebugger.com/faq">FAQ</a> many people still ask us why we would share something under an open source license. The main reason for that is because we want to give something to the community. During the launch of the second version we raised the bar a bit higher: We added a product site, started gathering <a title="We love to hear your feedback" href="http://getsatisfaction.com/demonsters">feedback</a> and took the time (and pain) to create a decent Flex skin. Also an open source project has more chance of succeeding due to the fact that other developers can adapt it to their own needs.</p>
<p><img class="alignnone size-full wp-image-108" title="3-opensource1" src="http://demonsters.com/blog/wp-content/uploads/2009/02/3-opensource1.png" alt="3-opensource1" width="420" height="236" /></p>
<p>We invested a lot of time in polishing not only the product but also the website and help files since we are planning to release the first beta of PEF sometime this summer. And since we have no experience launching our own products we use De MonsterDebugger as some kind of practice. <strong><br />
</strong></p>
<p><strong>Spreading the word</strong><br />
Having a cool application is nice, sharing this with others and working together to improve it is even better. The question is how do you make sure people know of its existence? Our social media experience is this blog (4 posts and 10 comments) and Twitter. Since our blog isn’t very helpful (yet?) with spreading the word, we decided to use Twitter and send out a newsletter. The initial buzz came from people who are following us on Twitter, their network picked up on it and started spreading the word as can been seen here: <a href="http://search.twitter.com/search?q=monsterdebugger">http://search.twitter.com/search?q=monsterdebugger</a>.</p>
<p><img title="4-twitter" src="http://demonsters.com/blog/wp-content/uploads/2009/02/4-twitter.png" alt="4-twitter" width="420" height="236" /></p>
<p>This worked out far better than we had initially hoped. After the second day De MonsterDebugger was featured on several weblogs. A couple of nice examples are:</p>
<ul>
<li><a title="Rozegain" href="http://www.rozengain.com/blog/2009/02/05/debug-flashflex-air-with-de-monsterdebugger/" target="_blank">Rozegain</a></li>
<li><a title="Big Spaceship" href="http://labs.bigspaceship.com/2009/02/05/link-dump_2/" target="_blank">Big Spaceship </a></li>
<li><a title="Vedovelli" href="http://www.vedovelli.com.br/" target="_blank">Vedovelli </a></li>
</ul>
<p><a title="Fabio Vedovello's blog" href="http://www.vedovelli.com.br/" target="_blank">Fabio Vedovello</a> surprised us by making a <a title="screencast in Portuguese" href="http://vedovelli.blip.tv/#1751155" target="_blank">screencast in Portuguese</a> of De MonsterDebugger after only one day. We think he was in a rush while recording it since he didn’t remove the part where his dog started barking (check the part around 6:00). Don’t take us wrong Fabio: We love it, even more with the dog! Another <a title="screencast" href="http://arctic-code.com/Video/MDIntro.html" target="_blank">screencast</a> showed up a bit later (no audio) showing a very different way of using De MonsterDebugger. The screencast shows how you can actually draw an object using a combination of live editing and running methods, in fact we never used it in this way and that is pretty cool to see.</p>
<p>While we had high hopes for the social media side of our little marketing campaign, we also decided to try out an old marketing trick: <a title="spread the words with banners" href="http://demonsterdebugger.com/spreadtheword">banners</a>. Instead of making typical promotion banners yelling ‘free’, ‘download now’ or anything like that, we thought it would be better to give developers the opportunity to share the fact that they are proud to use it. Typing this still gives me the chills but I’m glad to see them appearing on several blogs:</p>
<ul>
<li><a title="Vedovelli" href="http://www.vedovelli.com.br/" target="_blank">Vedovelli</a></li>
<li><a title="Trinidev" href="http://www.trinidev.fr/2009/02/de-monsterdebugger/" target="_blank">Trinidev</a></li>
<li><a title="Saumya" href="http://saumyaray.wordpress.com/" target="_blank">Saumya</a></li>
</ul>
<p><img class="alignnone size-full wp-image-109" title="5-monsterbanners1" src="http://demonsters.com/blog/wp-content/uploads/2009/02/5-monsterbanners1.png" alt="5-monsterbanners1" width="420" height="236" /></p>
<p>As a result of this micro-campaign De MonsterDebugger got downloaded a 1000 times during its first 48 hours. Although the main goal was to share knowledge with the community and build a stronger network, this launch also had some interesting side effects: De MonsterDebugger website was visited 1690 times, 520 of those visitors also visited De Monsters official website and 100 of them watched the PEF <a title="PEF screencast" href="http://www.vimeo.com/1786174">screencast </a>. This resulted in contacts with new companies who are interested in beta testing PEF and giving feedback on this new service: yes, we are looking for launching partners, <a title="Contact De Monsters" href="http://demonsters.com/contact/">please email us</a>.</p>
<p><strong>Conclusion so far</strong><br />
We’ve been getting a lot of great feedback from people all over the world, so if you dig it when people tell you how great your application is, our advice would be to create an open source project and share it with the world! But there is a flipside as well, after reading a lot of good comments about De MonsterDebugger the more negative bug reports slowly found their way to our inboxes, so we decided to start debugging right away and almost forgot about our other projects. WRONG! Promoting your software on services like Twitter and actively participating in discussions on blogs or forums won’t cost you any money but do take up a considerable amount of your time. To give you an indication: We’ve spent three full days analyzing our visitors, replying to mails and merging in current discussions. We expect that we will have to keep investing more time in De MonsterDebugger in the near future to release bug fixes and help people with potential problems. Don’t get me wrong on this though, we intend to keep working on De MonsterDebugger, we even feel obliged to do so. We just want to point out that just releasing something open source is not enough, you have to stay actively involved in it and invest time to make it an actual success.</p>
<p><strong>What’s next?</strong><br />
We intend to push a couple of updates to De MonsterDebugger in the next weeks. Also there have been some nice contributions that we received from some users via e-mail. We are quite confident that this will greatly help us improve De MonsterDebugger, but to further develop it we still need more feedback, help and contributions.  Yesterday Adobe finally released an improved version of the AIR Marketplace and <a title="De MonsterDebugger on the marketplace" href="http://www.adobe.com/cfusion/marketplace/index.cfm?event=marketplace.offering&amp;offeringid=10644&amp;marketplaceid=1" target="_blank">De MonsterDebugger has been added!</a> The release of De MonsterDebugger on the Adobe AIR marketplace could mean that we get more feedback on the application and thus more help to improve the application; we could be wrong though so we’ll keep you posted on this topic.</p>
<p><img class="alignnone size-full wp-image-107" title="6-debugger-on-air-marketplace1" src="http://demonsters.com/blog/wp-content/uploads/2009/02/6-debugger-on-air-marketplace1.png" alt="6-debugger-on-air-marketplace1" width="420" height="236" /></p>
<p>We hope that if you are a Flash, Flex or AIR developer you might consider taking 10 minutes and try <a title="De MonsterDebugger" href="http://demonsterdebugger.com">De MonsterDebugger</a> yourself. Feel free to help us spread the word, we are really looking forward to hearing and reading what you think!</p>
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