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	<title>De Monsters Blog: Roaring from our Monstercave &#187; Blackbox</title>
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		<title>Just a few more days before Adobe User Group XL</title>
		<link>http://blog.demonsters.com/2009/11/just-a-few-more-days-before-adobe-user-group-xl/</link>
		<comments>http://blog.demonsters.com/2009/11/just-a-few-more-days-before-adobe-user-group-xl/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 17:03:26 +0000</pubDate>
		<dc:creator>unclepaulie</dc:creator>
				<category><![CDATA[Blackbox]]></category>
		<category><![CDATA[Speaking]]></category>

		<guid isPermaLink="false">http://blog.demonsters.com/?p=261</guid>
		<description><![CDATA[
As some of you may know, the dutch Adobe User Group is always pushing the bar when it comes to community driven meetings. For quite some time now the user group has been organizing very high quality meetings for their members on a regular basis with national and international speakers on a very diverse range [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-247" title="3AdobeUsergroupXL" src="http://blog.demonsters.com/wp-content/uploads/2009/11/3AdobeUsergroupXL.png" alt="3AdobeUsergroupXL" width="420" height="236" /><br />
As some of you may know, the dutch <a title="Adobe User Group" href="http://www.adobeusergroup.nl" target="_blank">Adobe User Group</a> is always pushing the bar when it comes to community driven meetings. For quite some time now the user group has been organizing very high quality meetings for their members on a regular basis with national and international speakers on a very diverse range of topics. But for <a title="Adobe User Group XL" href="http://www.adobeusergroupxl.nl" target="_blank">the next meeting</a>, which is taking place in 4 days and is almost sold out, they are really outdoing themselves.</p>
<p><span id="more-261"></span>This Thursday over 20 different <a title="speakers" href="http://www.adobeusergroupxl.nl/sprekers" target="_blank">speakers</a> are all set to inspire the audience on various different subjects. Divided over the <a title="Full program" href="http://www.adobeusergroupxl.nl/programma" target="_blank">three session tracks</a> there are speakers such as Dave August from <a title="OOO-ii" href="http://www.ooo-ii.com" target="_blank">OOO-ii</a>, <a title="Unit Zero One" href="http://www.unitzeroone.com" target="_blank">Ralph Hauwert</a>, <a title="Group94" href="http://www.group94.com" target="_blank">Group94</a>, <a title="Layar" href="http://www.layar.com" target="_blank">Layar</a>, <a title="Hanazuki" href="http://www.hanazuki.com" target="_blank">Hanazuki</a> and our good friend Tobias Mannewitz from <a title="KARAKTER" href="http://www.karakterconcept.com" target="_blank">KARAKTER</a>. Not to forget the Adobe Evangelists <a title="Serge Jespers" href="http://www.webkitchen.be" target="_blank">Serge Jespers</a> and <a title="Jason Levine" href="http://blogs.adobe.com/jlevmedia/" target="_blank">Jason Levine</a> who will hopefully show some cool new stuff from Adobe. And to top it off there are also three tracks of workshops where you can get your hands dirty with Unity 3D (<a title="Paul Tondeur" href="http://www.paultondeur.com/" target="_blank">Paul Tondeur</a>), FDT (<a title="Maxim Zaks" href="http://maxblog.bomzhi.de/" target="_blank">Maxim Zaks</a>), Photoshop (<a title="Deke McClelland" href="http://www.deke.com/" target="_blank">Deke McClelland)</a> and much more.</p>
<p>Obviously we are very excited that we are amongst the group of people who are presenting during the Adobe User Group XL. During the Monster session, Paul and Ferdi will talk about and show Blackbox. We will go into design decisions we have made over the last couple of months, what direction we are going into with Blackbox and will lift the hood a little to show how Blackbox actually works.</p>
<p>We hope to see you at the meeting next Thursday, if you haven’t gotten your tickets yet you better hurry since the event is almost sold out, which was to expected considering the <a title="Tickets" href="http://www.adobeusergroupxl.nl/tickets" target="_blank">very good price of only € 75,-</a> for the entire day. You can read more about our session <a title="De Monsters @ AUG XL" href="http://www.adobeusergroupxl.nl/sprekers#sp_86" target="_blank">here (dutch)</a>. If you are there, please come and roar at us Monster style!</p>
<p><img class="alignnone size-full wp-image-268" title="2adobeusergroup-photo" src="http://blog.demonsters.com/wp-content/uploads/2009/11/2adobeusergroup-photo.png" alt="2adobeusergroup-photo" width="420" height="236" /><br />
<em>July 3rd: Paul speaking at the 14th Adobe User Group meeting "Young Talent". <a title="Photo source" href="http://www.flickr.com/photos/adobeusergroup/3697968488/in/set-72157620720451319/" target="_blank">Photo</a> by <a title="Roy del Vecchio" href="http://www.roydelvecchio.com/" target="_blank">Roy del Vecchio</a></em></p>
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		<title>Internship openings: De Monsters are looking for little Monsters</title>
		<link>http://blog.demonsters.com/2009/06/internship-openings-de-monsters-are-looking-for-little-monsters/</link>
		<comments>http://blog.demonsters.com/2009/06/internship-openings-de-monsters-are-looking-for-little-monsters/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 17:06:39 +0000</pubDate>
		<dc:creator>aapjerockdt</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Blackbox]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Internships]]></category>

		<guid isPermaLink="false">http://demonsters.com/blog/?p=162</guid>
		<description><![CDATA[
After working together with the same team for a year and a half De Monsters are ready for the next step. Our Monster family is ready to grow!
We’re looking for little internship Monsters. Little Monsters that want to learn how to roar, learn how to find the best hiding places under a bed or behind [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-178" title="01little-Monsters" src="http://demonsters.com/blog/wp-content/uploads/2009/06/01little-Monsters.png" alt="01little-Monsters" width="420" height="236" /><br />
After working together with the same team for a year and a half De Monsters are ready for the next step. Our Monster family is ready to grow!</p>
<p>We’re looking for <a title="Vacancies" href="http://demonsters.com/vacancies" target="_blank">little internship Monsters</a>. Little Monsters that want to learn how to roar, learn how to find the best hiding places under a bed or behind the curtain and scare the hell out of normal people. Being a Monster means you’ll be wearing a fictional (we’re working on this) Monstersuit. This means you get to eat Monster food, drink Monster drinks, make Monster jokes and do what you like all day long. As a little Monster you’ll be working on Blackbox, our Monster flagship.</p>
<p><span id="more-162"></span><strong>Currently we’ve got three ‘official’ internship descriptions:</strong></p>
<ul>
<li><a title="Internship description: Flash Developer" href="http://www.demonsters.com/downloads/internship_description_flash_developer.pdf" target="_blank">Flash Developer</a></li>
<li><a title="Internship description: Flash Developer" href="http://www.demonsters.com/downloads/internship_description_interaction_designer.pdf" target="_blank">Interaction Designer</a></li>
<li><a title="Internship description: Flash Developer" href="http://www.demonsters.com/downloads/internship_description_web_developer.pdf" target="_blank">Web Developer</a></li>
</ul>
<p>Don’t feel sad if the description isn’t fully about what you can or want to do. De Monsters are always on the lookout for little Monsters with the following talents or interests: Flash, Flex, AIR, AS3, C++, iPhone, Interaction Design, data architecture, Visual Design (or graphic design), web frontend, web backend, usability, user research, design processes, data visualisation or software architecture.</p>
<p>Do you think you’ve got what it takes to become a Monster and work together with other Monsters on Blackbox? Leave us a message at <strong>Paul [at] deMonsters.com</strong> or call Paul at +31 6 1500 4448.</p>
<p>Don’t be afraid, we won’t bite.</p>
<p><strong>GRAWH!</strong></p>
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		<title>De Monsters speak at Flash at the Lake</title>
		<link>http://blog.demonsters.com/2009/05/de-monsters-speak-at-flash-at-the-lake/</link>
		<comments>http://blog.demonsters.com/2009/05/de-monsters-speak-at-flash-at-the-lake/#comments</comments>
		<pubDate>Mon, 04 May 2009 17:38:28 +0000</pubDate>
		<dc:creator>unclepaulie</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Blackbox]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Monster Buzz]]></category>
		<category><![CDATA[Speaking]]></category>

		<guid isPermaLink="false">http://demonsters.com/blog/?p=146</guid>
		<description><![CDATA[
On the 26th and the 27th of June De Monsters will be in Zürich, Switzerland to present at the newest Flash conference in Europe: Flash at the Lake. The conference has a great line-up with international speakers like Aral Balkan, Mario Klingeman, Peter Elst, Serge Jespers, Sandro Ducceschi and James Ward. We are honoured that De [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-149" title="01-fatl" src="http://demonsters.com/blog/wp-content/uploads/2009/05/01-fatl.png" alt="01-fatl" width="420" height="236" /><br />
On the 26th and the 27th of June De Monsters will be in Zürich, Switzerland to present at the newest Flash conference in Europe: <a href="http://www.fatl.ch" target="_blank">Flash at the Lake</a>. The conference has a great line-up with international speakers like <a href="http://aralbalkan.com/" target="_blank">Aral Balkan</a>, <a href="http://quasimondo.com/" target="_blank">Mario Klingeman</a>, <a href="http://www.peterelst.com" target="_blank">Peter Elst</a>, <a href="http://www.webkitchen.be" target="_blank">Serge Jespers</a>, <a href="http://swfjunkie.com" target="_blank">Sandro Ducceschi</a> and <a href="http://www.jamesward.com/blog/" target="_blank">James Ward</a>. We are honoured that De Monsters have been asked to present as well. Paul will host a session on <a title="Blackbox" href="http://www.MonsterBlackBox.com">Blackbox</a> while Ferdi will give two workshops on Adobe AIR.</p>
<p><span id="more-146"></span></p>
<p>Flash at the Lake is an initiative by the Swiss Flash User Group and is organized by <a href="http://www.dctrl.ch/" target="_blank">Andres Lorenz</a>, <a href="http://vogtmitvogt.com/" target="_blank">Marcel Vogt</a>, <a href="http://www.starnut.com/" target="_blank">Michel Wacker</a> and <a href="http://blog.six4rty.ch/" target="_blank">Tiago Dias</a>. During the two day conference at the Rote Fabrik flash designers, developers, project managers, graphic designers and JAVA/C developers are invited to join some interesting sessions and workshops. Of course we can expect some great parties as well. </p>
<p>But for De Monsters it is serious business as well as we will be roaring about some of our greatest passions: Blackbox and development in AIR and beyond. </p>
<p>Paul will give a session on Blackbox titled: <strong>Making of Blackbox, the next application by De Monsters</strong>, the description of the session is:</p>
<p><em>During the projects that we all work on, creativity is key; finding the right solutions for the problems we face every day makes or breaks a project. But this creative process is  very difficult to grasp and even harder to communicate about. When your team grows this becomes even more difficult as different disciplines sometimes seem to work on different wavelengths. And with the waterfall model in place, essential elements of design and development decisions get lost and the overall quality and fun goes down.</em></p>
<p><em>De Monsters have been working on this problem of mapping a creative process, showing where you stand and base your decisions on and communicating about it with your entire team. In this talk you get to see how we do this, where we base our design decisions on and what you can expect when you can get your hands on Blackbox.</em></p>
<p>Ferdi will host not one, but<strong> two</strong> four hour workshops where he will share some of his experience in working with and extending Adobe AIR. </p>
<p><strong>Advanced AIR Workshop</strong><br />
<em>If you’ve heard the buzz and played around with Adobe AIR, this workshop will bring your skills to the next level by creating a fully functional email client in Adobe AIR. You will learn how to work with socket connections, native windows, offline data and file formats. Note: The coding in this workshop will be done with FlexBuilder 3.</em></p>
<p><strong>Extending AIR Workshop</strong><br />
<em>Although Adobe AIR is a great product, there are times where you need some extra desktop functionality. While fighting the headache from the awesome party the day before, this workshop will give you a complete and practical guide to extending the functionality of Adobe AIR by using the Qt SDK (an open source cross-platform application and UI framework). During the workshop you will create an Adobe AIR application that is capable of doing the two most requested features: Making screenshots and opening files with their native application.</em></p>
<p><img class="alignnone size-full wp-image-148" title="02-lineup" src="http://demonsters.com/blog/wp-content/uploads/2009/05/02-lineup.png" alt="02-lineup" width="420" height="236" /></p>
<p>To check out the descriptions for the sessions by the other speakers you should check out the official speakers page. The final schedule is expected to follow soon, so keep an eye on <a href="http://www.fatl.ch">http://www.fatl.ch</a> and <a title="FlashAtTheLake on Twitter" href="http://www.twitter.com/FlashAtTheLake" target="_blank">FlashAtTheLake on Twitter</a>.</p>
<p>One of the greatest things about the conference is the fact that pricing is very reasonable. Tickets for the conference are on sale for only €135,-, which is an absolute bargain for a conference like this. So go to <a href="http://www.fatl.ch" target="_blank">http://www.fatl.ch</a>  and get your tickets, it would be great to see you there and have a couple of beers together. We hope to see you there!</p>
<p><strong>GRAWH!</strong></p>
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		<title>How we started PEF</title>
		<link>http://blog.demonsters.com/2009/01/how-we-started-pef/</link>
		<comments>http://blog.demonsters.com/2009/01/how-we-started-pef/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 12:13:02 +0000</pubDate>
		<dc:creator>unclepaulie</dc:creator>
				<category><![CDATA[Blackbox]]></category>
		<category><![CDATA[Startup]]></category>

		<guid isPermaLink="false">http://demonsters.com/blog/?p=24</guid>
		<description><![CDATA[
Our startup has its roots in the graduate project of De Monsters: Paul, Erik &#38; Ferdi (hence the working title PEF). We graduated on the work and research that we did for PEF with an MA in Interaction Design at the Utrecht School for the Arts in the Netherlands. During your graduate year at the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-27" title="what-to-do" src="http://demonsters.com/blog/wp-content/uploads/2009/01/what-to-do.png" alt="what-to-do" width="420" height="236" /><br />
Our startup has its roots in the graduate project of De Monsters: Paul, Erik &amp; Ferdi (hence the working title <a href="http://www.deMonsters.com/PEF">PEF</a>). We graduated on the work and research that we did for PEF with an <a title="Interaction Design at the Utrecht School for the Arts" href="http://www.hku.nl/web/show/id=129854" target="_blank">MA in Interaction Design at the Utrecht School for the Arts</a> in the Netherlands. During your graduate year at the Utrecht School for the Arts you get eight months to come up with a project definition, do research for it and show its potential with a prototype. That basically is the briefing, not a whole lot to go on. There are a ton of things you can do if you have eight months to spend on anything of your choosing, but deciding how and what we were going to do with those eight months was quite a challenge for us. In this post we will focus on how we did this.</p>
<p><span id="more-24"></span>The main challenge for us in this project, and I think in most projects like this, is that we had a number of very different yet vital roles to take upon ourselves. Besides being the designer for the project, we were also stakeholder and in our case also the user. This is both a blessing and a curse as these roles can have very conflicting goals and interests. In theory this situation sounds ideal as you should be able to perfectly align these different roles. In practice it is not, in fact it can be quite hard to get a clear understanding of what your schizophrenic self actually means and wants. The starting point for us was to set a list of basic guidelines:</p>
<ul>
<li>We are part of the intended user base</li>
<li> The product should be a starting point for other interesting projects</li>
<li> The product should be ready by September 2008 and be in beta by July 2008</li>
<li>The product has to be presentable</li>
<li>Level of success has to be measurable over time</li>
<li>An established working method is to be used</li>
<li>The product should be an online product but it is important that it has an application feel</li>
<li>Keep upscaling in mind. (This was added after we had some good discussions with our project counselor David Garcia, currently Dean of <a title="Chelsea College of Art &amp; Design" href="http://www.chelsea.arts.ac.uk/" target="_blank">Chelsea College of Art &amp; Design</a>)</li>
</ul>
<p><img class="alignnone size-full wp-image-28" title="stakeholders" src="http://demonsters.com/blog/wp-content/uploads/2009/01/stakeholders.png" alt="stakeholders" width="420" height="236" /></p>
<p>While these guidelines did not define what we were going to create, it did close off a whole range of possibilities, making it easier to select a focus. When we formulated this list we did so from a stakeholder’s perspective. As mentioned before this was only one of the roles that we had during the project, but the goals that you set as a stakeholder have a big impact as they define the main boundaries that you have to work in as a designer.</p>
<p>To make sure that we did not influence each other too much with these goals we decided that it would be better if we created them individually. We wanted to know our individual expectations and goals, so we created a set of questions (<a title="Stakeholder interview questions" href="http://demonsters.com/blog/wp-content/uploads/2009/01/stakeholder_interview_questions.pdf" target="_blank">download in PDF</a>) that an independent individual (thank you Marijn Laming) could use to interview us. While the questions were very basic, the interview setting allowed for a lot of free roaming for the three of us. Marijn did an excellent job at asking relevant questions that made us think hard about what we actually wanted from this project. It resulted in a long list with goals and ambitions from which we extracted the main goals that were listed above.</p>
<p><strong>Working as a team<br />
</strong>During the first weeks of the project we put a lot of emphasis on the team aspect and how we saw ourselves as individuals in this team. While this is always important, in this particular situation we believed it to be more important than ever as our supervisors had to be able to evaluate us on an individual basis, you simply can’t graduate solely on group results.</p>
<p>So to kick off our project and get to know each other even better than we already did (we have known each other for four years now and have worked together on various projects), we made a short trip to a peaceful, quiet and inspirational environment: Austria. The 450 years old place we stayed at doesn’t have a TV or internet, combined with the good beer and nice snowy weather this was a situation where we could really kick start the project. A lot of the material that is discussed in this article has its roots in the four days that we stayed there. It was such a good experience that we repeated it last December to define a strategy for the coming year.</p>
<p>One of the key results of the trip to Austria was a list of guidelines that we set for ourselves to help us is our design process as a team. The main goal of the list was to make sure that we knew where we stood and were able to understand why we made certain design decisions without having to go over them endlessly. The list looks like this:</p>
<ul>
<li>The state of the design should be visible and understandable at any time</li>
<li>Make sure the entire team has overview of the project</li>
<li>We should be able to compare different iterations</li>
<li>There has to be insight in the knowledge that we gather</li>
<li>Knowledge should not be lost along the way</li>
</ul>
<p><img class="alignnone size-full wp-image-29" title="austriahangout" src="http://demonsters.com/blog/wp-content/uploads/2009/01/austriahangout.png" alt="austriahangout" width="420" height="236" /></p>
<p>For those of you who know what the prototype of PEF is all about, some bells may start to ring after reading this list. In fact we discussed these points at great length and were going back and forth on how we could make this happen. Our conclusion was that while it was possible, there weren’t many tools available to assist a design team with these points and that it would pose some very interesting challenges to overcome if you wanted to design something for this, a challenge we were looking for. For us the decision was an easy on to make, we would focus our project on coming up with a product that would support this list of goals.</p>
<p>At that time we had already decided that we would use a user-centered design approach and more specifically: <a title="Goal-Direct Design" href="http://www.cooper.com/about/process/" target="_blank">Goal-Directed Design</a> by <a title="Alan Cooper" href="http://www.cooper.com" target="_blank">Alan Cooper</a>.  To further determine the scope of the project we added another set of goals before we actually started our user research:</p>
<ul>
<li>Users should be able to have different backgrounds, goals and views</li>
<li>Communication of design between different agencies/companies should be as efficient as possible</li>
<li>The product should give insight in ideas</li>
<li>The product should give insight in expertise</li>
<li>The product should help to collect knowledge on design</li>
<li>You have to be able to share individual knowledge</li>
<li>The product should give insight in the flow of projects</li>
<li>The product should help to show focus in projects</li>
<li>There should be efficient use of prior knowledge, no blind copying</li>
</ul>
<p>Combined with the guidelines that we set before, this gave us a clear enough path to start with our user research which we will cover extensively in future posts. For us this meant that the project finally was kicked into higher gear, but looking back at those first weeks, they have been more important than we realized at that point. Starting up a new project is never easy, but the structured approach and explicit definition of goals and expectations helped us a lot in getting it going.</p>
<p><strong>What are your experiences with starting new projects?</strong></p>
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