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	<title>De Monsters Blog: Roaring from our Monstercave &#187; Monster shirts</title>
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		<title>De MonsterDebugger, new release and T-shirt</title>
		<link>http://blog.demonsters.com/2009/03/de-monsterdebugger-new-release-and-t-shirt/</link>
		<comments>http://blog.demonsters.com/2009/03/de-monsterdebugger-new-release-and-t-shirt/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 17:57:04 +0000</pubDate>
		<dc:creator>ferdikoomen</dc:creator>
				<category><![CDATA[Monster shirts]]></category>
		<category><![CDATA[MonsterDebugger]]></category>

		<guid isPermaLink="false">http://demonsters.com/blog/?p=111</guid>
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This week we reached another milestone with De MonsterDebugger. The current version has been downloaded over 1887 times, that’s 70 downloads more than our first public version. Today we are releasing a new build of De MonsterDebugger: Version 2.0.2 which is packed with bugfixes that came straight from the community.
The response to De MonsterDebugger exceeded [...]]]></description>
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<!--[endif]-->This week we reached another milestone with <a href="http://www.monsterdebugger.com">De MonsterDebugger</a>. The current version has been downloaded over 1887 times, that’s 70 downloads more than our first public version. Today we are releasing a new build of De MonsterDebugger: Version 2.0.2 which is packed with bugfixes that came straight from the community.</p>
<p><span id="more-111"></span>The response to <a href="http://www.monsterdebugger.com">De MonsterDebugger</a> exceeded our expectations by miles as we pointed out in <a href="http://demonsters.com/blog/2009/02/launching-de-monsterdebugger-one-week-later/">our previous blogpost</a>. During the last month the community really showed their appreciation as we received a bunch of bug reports, features and even completely rewritten code in our inbox. For us this proves the whole point of open source software. We encourage you to keep sharing your bugs, ideas and thoughts with us to improve the product and support the community.</p>
<p><strong>Some of the contributors</strong><br />
We want to mention the following people for helping us improve De MonsterDebugger through various ways and we really hope to see more from them and others in the future!</p>
<ul>
<li><a href="http://getsatisfaction.com/demonsters/topics/no_activity_in_the_debugger" target="_blank"><strong>Tom Jolly</strong></a> reported a typo in the code examples on our website and help files. He also currently holds the record for the longest thread in our <a href="http://getsatisfaction.com/demonsters" target="_blank">Get Satisfaction account</a>.</li>
<li><a href="http://getsatisfaction.com/demonsters/topics/full_memory" target="_blank"><strong>Julien</strong></a> reported a memory issue and a problem with the numeric stepper component in the properties data grid.</li>
<li><a href="http://www.everydayflash.com/blog" target="_blank"><strong>Bartek Drozdz</strong></a> and <a href="http://www.e-7.com/" target="_blank"><strong>Tom Hensel</strong></a> helped making the client class better compatible with FDT and the new Flex SDK.</li>
<li><a href="http://www.platogo.com" target="_blank"><strong>Florian Landerl</strong></a> shared his solution that solved a problem with the highlighting of display objects.</li>
<li><a href="http://www.futurecom.ch" target="_blank"><strong>Urs Brenton</strong></a> reported that ASDoc couldn’t parse some of the comments blocks in our code and shared his solution with us.</li>
<li><strong><a href="http://getsatisfaction.com/demonsters/topics/encode_decode_html_debugger" target="_blank">Wvxvw</a> </strong>shared a better HTML encoder/ decoder function that’s way faster than the old one.</li>
<li><a href="http://getsatisfaction.com/demonsters/topics/feature_request_monsterdebugger_cleartraces" target="_blank"><strong>Sandro</strong></a> asked for a MonsterDebugger.clearTraces() feature that would (hence the name) clear all the traces in De MonsterDebugger interface. We liked the sound of that function and implemented it in this release.</li>
<li><a href="http://getsatisfaction.com/demonsters/topics/see_regular_flash_traces" target="_blank"><strong>Tadhg</strong></a> has submitted an interesting feature that we will look into for the future. He asked us if it was possible to send regular Flash traces to De MonsterDebugger. This could be great for legacy projects or custom classes that still use the trace() function. We haven’t implemented it in this release, but are searching for ways to make this possible in the upcoming versions.</li>
</ul>
<p><strong>Spread the word</strong><br />
The main reason why De MonsterDebugger has already been downloaded close to 4000 times is because of the community and how you help us spread the word. Check out the <a href="http://monsterdebugger.com/buzz">buzz page</a> to see what people have written so far. If you find something cool that we don’t mention there, please let us know! Also if you happen to be in Zürich Switzerland on March 17th, be sure to drop by the <a href="http://www.sfug.ch/" target="_blank">Swiss Flash User Group</a> as they are <a href="http://groups.adobe.com/posts/e49e8fa3d1" target="_blank">planning to discuss</a> De MonsterDebugger during the meeting, which we think is absolutely awesome.</p>
<p>In the meantime we will try to spread the word ourselves as well. John Wilker from <a href="http://www.theflexshow.com/blog/" target="_blank">The Flex Show</a> asked us for an interview about De MonsterDebugger. This will take place soon, so be sure to <a href="http://www.theflexshow.com/blog/subscribe.cfm" target="_blank">subscribe to their podcast</a>.</p>
<p>And last but definitely not least, as of today we have a new t-shirt design directly available from our <a href="http://demonsters.spreadshirt.net/" target="_blank">shop on Spreadshirt</a> for everyone who kills bugs like a Monster.</p>
<p><img class="alignnone size-full wp-image-116" title="monsterdebugger-tshirt-print" src="http://demonsters.com/blog/wp-content/uploads/2009/03/monsterdebugger-tshirt-print.png" alt="monsterdebugger-tshirt-print" width="420" height="236" /></p>
<p>The shirt is sold without any added commission on our side, just like De MonsterDebugger, we hope you like it. And of course keep sending us your feedback, bugs and ideas through our <a href="http://getsatisfaction.com/demonsters" target="_blank">Get Satisfaction</a> page. This update clearly shows that it really helps us to keep improving De MonsterDebugger.</p>
<p><strong>GRAWH!</strong></p>
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